Gaming boomed during quarantines, and our research shows that it hasn’t slowed since. Now, the vast majority of Gen Z and Millennials are gaming in some capacity, and as they spend an increasing amount of time (and money) inside these virtual worlds, it’s vital that brands meet them there. This report dives into the state of gaming now, how games are permeating other parts of their lives, and what brands need to know about video game marketing now.
Report length: 15 pages
News consumption habits, which sources they trust, and how misinformation and media skepticism are shaping their worldview.
TV and entertainment viewing habits, which streaming services they’re subscribing to, and how their viewing habits are shifting.


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