Behavioral REPORT

Gaming Report

Young consumers in quarantines have fueled a boom for video game brands, and our most recent research shows it’s not slowing. The number of gamers is growing across gender and age. And with young consumers spending more and more of their time inside video games—especially in those that also double as social spaces—it only makes sense that brands would want to join them in those digital worlds. This report dives into the current state of gaming, the motivations behind gamers’ desire to play (especially during a pandemic), and what brands need to know about video game marketing now. Download the...
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BEHAVIORAL REPORT
Gaming Report
North America
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