Video game professionals are trying to make the industry more welcoming to girls. According to the IGDA’s diversity report from in 2016, 22% of professionals in the video game industry were women, while YPulse’s Gaming report found that 48% of 13-39-year-old females consider themselves a gamer—highlighting the “sizable” gap between the number of women who develop games and who loves games. Now, some women in the industry are trying to get girls more interested in creating games: Erin Robinson Swink, who likes to celebrate familial themes in her work, made Gravity Ghost, about a 12-year-old girl who has to deal with grief while on a journey through space. Meanwhile, Laila Shabir launched Girls Make Games, an organization that offers programming instruction for girls interested in gaming where 8-18-year-old females can register for annual summer camps for beginners through advanced crash-course workshops. (The Washington Post)
