YPulse AI

Ask AI about Gen Z.

Get answers you can trust.

Insights from 15+ years of YPulse research on 8-39-year-olds. No slop from the open internet. Every answer shows the report, the question and the sample.

Interested in a free trial? Book a demo to see if you're eligible.
YPULSE AI IS POWERED BY

8-39

Age range

400K+

Interviews annually

120+

Reports annually

21B+

Total datapoints
(3B added annually)

7

North American and European countries

1,200+

Brands tracked
Why generic AI gets young people wrong

Claude has never interviewed a 16-year-old.

General models learned young people secondhand, from outdated studies, press releases masked as studies, and, Internet clickbait. Our 400,000+ yearly interviews were never on the open web, so Claude won’t have them.*

ComparisonGeneric AI on its ownYPulse AI
Who it has heard from under 18Almost no one. Trusted under-18 data on the open web is thin and unconsented.13-17-year-olds every week. 8-12-year-olds every quarter in North America.
How current it isFrozen at a training cutoff, usually months to years old.New survey waves added as they field. 3 billion+ new datapoints a year.
What it can cut byNothing. It can only restate what it read.Each study’s own respondents, by age, gender, country, race and ethnicity, LGBTQ+, parents, and students.
How the data was collectedWhatever got published: studies, press releases, forum posts. No one fielded a survey for your question.A short, purpose-built survey for each topic, fielded to a fresh sample. No panel fatigue, no aging cohorts.
Whether you can check itRarely. When it cites a source, you can’t tell which question or sample a number came from.Every answer names the report, the question and the sample, with the source one click away.

* Love Claude? We do, too. And ChatGPT, Copilot, Gemini, and Slack. You can now access YPulse AI with those platforms. Learn more about YPulse MCP.

SEE THE DIFFERENCE

One question, two answers

Same question, two tools. YPulse AI answers from YPulse survey data and names the report, the question and the sample. Claude answers on its own, with no access to YPulse data.

Where do 8-12-year-olds find out about the toys and games they want?

✦YPulse AI

The answer is crystal clear: YouTube is the #1 way tweens discover toys and games. According to YPulse’s Tweens: Hobbies, Sports, and Play report (2025), 55% of 8–12-year-olds turn to YouTube ads or videos to find out about the toys and games they want. Here’s the full breakdown, by gender:

Discovery sourceBoysGirls
YouTube ads or videos56%53%
Friends or classmates54%53%
Seeing them in a store40%41%
Social media videos34%39%
Parents or family32%35%
In a video game36%26%
TV shows or movies29%30%
Streaming service commercials26%24%
Seeing them on an online store21%22%
Cable TV commercials19%22%

Source: YPulse Tweens: Hobbies, Sports, and Play (2025), North America, 1,500 8–12-year-olds, fielded April 4–30, 2025.

What’s striking is the one-two punch of YouTube and friends, both around 53–56%, while traditional channels trail far behind…

…YPulse AI had even more to share. Get a demo and we’ll show you how much exclusive data you get from one prompt.

Claude on its own

Kids aged 8 to 12 (often called “tweens”) usually hear about toys and games from a mix of screens and people. Here are the main sources, based on general industry knowledge rather than any specific dataset:

  • YouTube and online video: Unboxing videos, toy reviews, gaming channels and creator content are widely seen as a major source, and possibly the biggest one for this age group.
  • Friends and school: Word of mouth on the playground and seeing what classmates own still matter a lot, especially for collectible trends.
  • Games themselves: Roblox, Minecraft, Fortnite and similar platforms spread brands, characters and in-game items directly.
  • Short-form video: Many kids see TikTok, YouTube Shorts or Instagram Reels even though the platforms set a minimum age of 13. They may watch on a parent’s or sibling’s account.
  • TV and streaming: Traditional TV ads matter less than they used to. Shows and movie franchises still drive interest in licensed products.
  • Stores and family: Browsing in shops, looking on Amazon and hearing from siblings or parents all play a part, and parents usually make the final purchase.

I’m not sure of the exact ranking or percentages, which vary by survey, age and gender. For reliable figures, look at recent youth research such as YPulse’s own data, or studies from Common Sense Media or Pew.

‹›
Claude on its own

Kids aged 8 to 12 (often called “tweens”) usually hear about toys and games from a mix of screens and people. Here are the main sources, based on general industry knowledge rather than any specific dataset:

  • YouTube and online video: Unboxing videos, toy reviews, gaming channels and creator content are widely seen as a major source, and possibly the biggest one for this age group.
  • Friends and school: Word of mouth on the playground and seeing what classmates own still matter a lot, especially for collectible trends.
  • Games themselves: Roblox, Minecraft, Fortnite and similar platforms spread brands, characters and in-game items directly.
  • Short-form video: Many kids see TikTok, YouTube Shorts or Instagram Reels even though the platforms set a minimum age of 13. They may watch on a parent’s or sibling’s account.
  • TV and streaming: Traditional TV ads matter less than they used to. Shows and movie franchises still drive interest in licensed products.
  • Stores and family: Browsing in shops, looking on Amazon and hearing from siblings or parents all play a part, and parents usually make the final purchase.

I’m not sure of the exact ranking or percentages, which vary by survey, age and gender. For reliable figures, look at recent youth research such as YPulse’s own data, or studies from Common Sense Media or Pew.

✦YPulse AI

The answer is crystal clear: YouTube is the #1 way tweens discover toys and games. According to YPulse’s Tweens: Hobbies, Sports, and Play report (2025), 55% of 8–12-year-olds turn to YouTube ads or videos to find out about the toys and games they want. Here’s the full breakdown, by gender:

Discovery sourceBoysGirls
YouTube ads or videos56%53%
Friends or classmates54%53%
Seeing them in a store40%41%
Social media videos34%39%
Parents or family32%35%
In a video game36%26%
TV shows or movies29%30%
Streaming service commercials26%24%
Seeing them on an online store21%22%
Cable TV commercials19%22%

Source: YPulse Tweens: Hobbies, Sports, and Play (2025), North America, 1,500 8–12-year-olds, fielded April 4–30, 2025.

What’s striking is the one-two punch of YouTube and friends, both around 53–56%, while traditional channels trail far behind…

…YPulse AI had even more to share. Get a demo and we’ll show you how much exclusive data you get from one prompt.

How it works. Your question is matched to a survey question, the data is queried for the group you asked about, and the answer is written from those results only, with the source attached. No match? It says so.

What you can do

Work that used to be a project is now a question.

Use YPulse AI either in the platform or in your favorite LLM for answers powered by YPulse data and insights.

YPulse AI

YPulse AI in the platform

No setup. Ask on platform and get sourced answers based entirely on 21+ billion exclusive YPulse datapoints.

Included with every plan.

YPulse AI
Check a number before it goes in the deck

A stat lands an hour before the meeting. Get what respondents actually said, with the question and sample.

Try asking

“Do most 13-39-year-olds in North America support social media bans for under-16s?”

Prime

YPulse AI
Get the cut nobody published

Ask for a cut inside any study, like Millennial parents in the U.K. YPulse AI queries the row-level data, not the nearest printed table.

Try asking

“What share of Millennial parents in the U.K. have used buy now, pay later?”

Prime

YPulse AI
Tell a shift from a fad

Anyone can tell you what’s trending. Fifteen years of tracking shows if it’s climbing, cresting or over.

Try asking

“Has buy now, pay later use among 13-39-year-olds grown since 2022?”

Prime

YPulse MCP

YPulse MCP in your AI

Connect once, then ask inside Gemini, Claude, ChatGPT, Copilot or Slack. Combine YPulse data with your own in one prompt. 

Available as an add-on to every plan.

YPulse MCP + CRM
Find out why a segment stopped buying

Your CRM shows when a cohort drifted. The Brand Tracker shows what moved at the same time. Ask both in one prompt and the churn report arrives with a reason.

Try asking

“Which competitors gained with young people in the months our customers churned?”

Pro

YPulse MCP + social listening
Tell a loud backlash from a real one

Social listening counts mentions, and the angriest people post the most. YPulse asks a weighted sample, so you see how many young people act on a controversy.

Try asking

“How many young people actually boycotted a brand over a cause last year?”

Prime

YPulse MCP + ad platforms
Check the media plan against what made them buy

Your ad platforms report spend, reach and clicks. YPulse asks where young people saw the last ad that made them want to buy. When the two disagree, you’re optimizing the wrong number.

Try asking

“Where did young people see the last ad that made them want to buy, and how does our media mix compare?”

Prime

Interested in a free trial? Book a demo to see if you're eligible.
What your AI can read, by plan

Choose the right plan for your team.

Prime

What YPulse AI reads
Use it to check a number, get the cut you need, and tell a shift from a fad.
Interested in a free trial? Book a demo to see if you're eligible.

Pro

What YPulse AI reads
Use it to see how your brand scores against its competitors and how that is changing.
Interested in a free trial? Book a demo to see if you're eligible.

Add-on: Tweens Insights extends YPulse AI to 8-12-year-olds in North America. Available with Prime or Pro.

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