Reports and Webinars are limited to the Region terms of your Pro and Prime subscription, as shown in “Purchased Regions”.

  • To filter all content types to individual Region(s) you have purchased, apply your Region(s) under “Purchased Regions.”

Articles, Video Updates, and News across all Regions are open to all Pro and Prime subscribers.

  • To see this content for any Region, use the “Content Filter”.

The European Union spent $400K on an event in the metaverse—and only 6 people showed up. 

Dec 08 2022

The European Union spent $400K on an event in the metaverse—and only 6 people showed up. In hopes of promoting their Global Gateway Initiative, “which aims to spend $300 billion by 2027 building new infrastructure in developing countries” the EU celebrated the development of their dedicated metaverse platform last week, but while the spokesperson mentioned 300 participants, a guest reported only being with five other people in the virtual room. Unfortunately, this is not the first time a metaverse project failed to gain traction: a few months ago, metaverse platform Decentraland reported having only 38 active daily users. There’s seems to be a disconnect between the media’s metaverse hype and the number of Gen Z and Millennials who are actually interested in being a part of new virtual worlds outside of the open world games they already love to play. YPulse’s WE Metaverse trend report found that 54% of young Europeans play video games that involve being part of a virtual world, but only 17% say they have spent time in “the metaverse.” (Fortune)