Behavioral REPORT

Tweens: Shopping and Retail

Tweens may be the youngest shoppers in the household, but they’re often the ones calling the shots. YPulse’s Tweens: Shopping and Retail report finds 89% of 8-12-year-olds say their parents buy the things they tell them to, and 90% have bought something on their own. In fact, North American tweens hold an estimated $10.6B a year from allowance money alone.

Gen Alpha’s first purchases are often happening in Roblox and Fortnite, not at the register. Their shopping lists start on YouTube, they pay with their parents’ cards and mobile wallets, and Walmart, Amazon, and Target are their favorite places to shop. For brands, this is the age when shopping habits, payment habits, and brand loyalty are taking shape.

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  • How tweens pay when they’re buying for themselves, and how parents are handing over cards, mobile wallets, and kid-branded debit cards
  • Why gaming marketplaces like Roblox, Fortnite, and Minecraft are out-selling Temu, SHEIN, and TikTok Shop with this age group
  • Tween spending power by the numbers: where their money comes from, how much allowance they get, and how often they spend without parents
  • Which household purchases tween parents let their kids weigh in on, from food to tech to family experiences
  • What draws tweens to the brands and retailers they name, from fitting in to collecting the next piece to finding a good deal
  • How YouTube and creators are shaping what tweens want, and the brand-creator collabs that are landing
  • The #1 gifts boys and girls are asking for this holiday season

Report length: 46 pages, Based on a survey conducted in June 2026 among 1,500 8-12-year-olds in the U.S. and Canada, with additional insights from YPulse’s surveys of 16-39-year-old parents

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BEHAVIORAL REPORT
Tweens: Shopping and Retail
North America
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Data
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