Daily news, insights, and expert commentary on current and future Gen Z and Millennial trends.

 

Servi-Tourism

Check out Slate’s “cover story” on youth community service ( and whether the kids are really helping out or just helping themselves get into better...

Tuned In, Turned On

Big youth health conference coming up in D.C. June 1-4 called

When Your Grip is a Crip

Interesting story in the Washington Post (registration required) today about a former gang banger turned movie consultant. The story profiles Manuel Jimenez, founder and president...

Anti-Tobacco Campaigns Work

And here’s the latest research to prove it… Comprehensive state antitobacco programs, especially those with strong advertising (i.e., paid media) campaigns, have contributed...

Bloody Blog Me!

UK company Itchy Media, which publishes city guides for young hipsters, has teamed up with WaveMarket, a company that offers location-based alerts and blogging to...

Voting is for Punk People

Great story on Alternet (originally from The Nation) about Punkvoter, a group of old school punks like Jello Biafra and Ministry have organized to get...

Fantasia, You Go Girl!

So this is my attempt at a mini-“Idol” package since the big finale is tonight and it would be lame of me...

New York City Tourists

Harlem Live is an amazing zine produced by teens from across NYC. For today’s Digital Graffiti, I found a funny, well-drawn comic by Justin...

The Newsfeed

Quote of the Day: “Most social media is an echo-chamber for immaturity.”—Male, 30, MD

Violent video games don’t cause violent behavior, according to “one of the most definitive [studies] to date.” At a time when several states are considering tacking on extra taxes to violent video games, the Oxford Internet Institute’s study found that playing content considered violent did not cause 14-15-year-olds in the U.K. to act more aggressively. The study’s co-author says that previous studies have been influenced by “researcher biases” that led to studies that gave “undue weight to the moral panic surrounding video games.” (GamesIndustry.biz)

A new rosé brand is winning over Millennials with its Instagrammable bottle. The Wonderful Company, known for brands like Fiji Water and Pistachios, brought a new wine brand to market just in time for Valentine’s Day—and it’s already outselling their other labels. JNSQ (an acronym for the French phrase “je ne sais quoi”) sells rosé and sauvignon blanc that come in glass containers designed to look like retro perfume bottles. Influencers and a national marketing campaign helped propel the brand. (Adweek)

Minecraft for mobile made more money than ever in 2018. According to Sensor Tower, the gaming sensation’s mobile version raked in $110 million last year, rising 7% from last year. In addition, 48% of that revenue came from the U.S., followed by just 6.6% from Great Britain. All eyes may be on Fortnite, but the Minecraft Effect still has a hold on young gamers, and Gen Z & Millennials still rank the game as one of their favorites. (Venture Beat)

Nostalgic Millennials can soon set sail on a Golden Girls-themed cruise. The experiential, adults-only cruise will include themed activities like a “One Night in St. Olaf Dance Party,” a game of Ugel and Flugel, and a costume contest for fans dressed up as the main characters. There will also be plenty of trivia, bingo, and cheesecake on this five-night experience aboard the Celebrity Infinity. This isn’t the only cruise ship catering to adults recently; Virgin’s first cruise ship is 18-and-up-only and even has a tattoo parlor on board. (People)

Daquan, the meme account with 12 million followers, is teaming up with All Def Media for a slate of original content. The premium videos will signal a departure from what Daquan is known for: gritty, homemade content that ranges like blurry SpongeBob SquarePants screenshots transformed into memes via clever captions. The new videos will debut across All Def Media and Daquan’s social channels, which include Instagram, Facebook, Snapchat, IGTV, and YouTube. (Tubefilter)

Quote of the Day: “I think social media can bring light to issues that are of importance such as animal rescue and environmental awareness.”—Female, 22, MI
 

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