YAB Review: “Unspoken” By Sarah Rees Brennan

Today's post comes from Youth Advisory Board member Skyanne, who recently read "Unspoken" by Sarah Rees Breenan. The novel, which is the first in the "Lynburn Legacy" series, is about a teenage girl named Kami, whose in love with an imaginary guy she's spoken to her whole life. As a result of this, she's an outsider in her town, but is content until a mysterious family named the Lynburns suddenly returns. Kami seeks to uncover their secrets and stumbles upon a few unexpected surprises. The story is gripping and the main character, Kami, is a strong, independent female as Skyanne explains below.

YAB Review: "Unspoken" By Sarah Rees Brennan

UnspokenFirst Impressions

"Unspoken", the first novel in the Lynburn Legacy, is like no other novel I've ever read. "Unspoken" begins with the main character Kami's current investigative newspaper story on the return of the Lynburns, effectively throwing the reader right into the action. Right from the start, the reader is introduced not only to a cast of interesting characters, but also to Kami's little secret – she can hear the voice of one specific boy inside her head and even though she's not sure he's real, she's pretty sure she's in love with him.

Sum It Up…

"Unspoken" is set around the return of the Lynburns to their hometown of Sorry-in-the-Vale. For years, the family resided in a mansion overlooking the town, until the twin daughters mysteriously parted ways and abandoned their home. Now the sisters are back with their teenage sons in tow. Kami is determined to find out both why they left and why they finally came back, but no one in town is willing to talk about the family in anything beyond a hushed whisper. It appears that the town has bigger secrets than the one Kami keeps in her head.

When were you hooked?

To say I was hooked by…

 
 

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Millennial News Feed

Quote of the Day: “My favorite online celebrity is Jenna Marbles because she is hilarious and weird. I like how honest she is.”

— Female, 22, CA

Millennials are looking for multicultural products. According to a new Harris poll, over eight in ten 18-34-year-olds say they love exposure to different cultures, and about 32% say that purchasing and consuming foods with “multicultural flavors” is very important, compared to 27% of 35-44-year-olds and 45-54-year-olds. Almost half of Millennials also say they’re willing to spend more on brands that understand multicultural needs, and 65% agree they’re more likely to shop with a retailer that offers a wide selection of multicultural products.
(Drug Store News

National Geographic Kids is joining the chatbot revolution with a T-Rex bot. Tina the T-Rex is one of the latest bots to join Facebook Messenger, and was created to answer kids’ questions about dinosaurs. Tina’s ultimate goal is to sell subscriptions—she prompts users to sign up for the magazine at the end of conversations—and to let the brand get “into the mindset of its readers,” to form more personal relationships. Since Facebook accounts are limited to 13-year-old and older, National Geographic Kids hopes that, like their magazine, parents will use the bot along with their kids. (Digiday

Universal has discovered the “magic formula” to bring in Millennial dollars. According to a Foursquare analysis of foot traffic to theme parks, market share for Universal’s parks increased from 11% to 15-16% between 2014 to 2016, and almost half of the visitors during that time were 18-34-year-olds. Wizards and zombies are reportedly drawing in Millennials: Universal’s 2014 launch of the Wizarding World of Harry Potter spurred a 25% increase in visits mostly from Millennials for several weeks, and a recently opened Walking Dead attraction bought in 35% more Millennials than usual. (Skift

Brands who have jumped into VR may be making a very smart investment. A new survey from Greenlight VR reveals that over half of adult consumers say they are more likely to purchase from a brand that uses VR over a brand that doesn’t, most likely because 71% believe brands that use the technology seem more "forward-thinking and modern." Even consumers who have yet to try VR “had good things to say about the technology:” over nine in ten report “positive feelings” after watching an informational video on VR, 65% say they are interested in trying it, and 32% are surprised with its capabilities. (Adweek

GoldieBlox is continuing to go digital to spread the fundamentals of coding to kids. The educational brand “best known for its line of engineering toys aimed at young girls,” has launched their first paid app, GoldieBlox: Adventures in Coding. The puzzle-centric game follows Goldie, a young engineer delivering cupcakes, and asks players to “execute a sequence of commands,” to get her from one destination to another. The company has begun splitting their product development efforts between physical and digital, because “kids are spending increasingly more time playing on devices.” (TechCrunch

Quote of the Day: “You want me to list every concert I’ve been to in the past year? Are you nuts? I've been to like 30 so far this year.”

—Male, 29, NY

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