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	<title>Comments on: Marketing To Girl Gamers? Try A Little Subtleness</title>
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	<description>Your guide to youth via news, commentary, events, research &#38; strategy ...</description>
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		<title>By: A New Generation Revisits Masculinity &#124; Ypulse</title>
		<link>http://www.ypulse.com/marketing-to-girl-gamers-try-a-little-subtleness/comment-page-1#comment-7679</link>
		<dc:creator>A New Generation Revisits Masculinity &#124; Ypulse</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:35:00 +0000</pubDate>
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		<description>[...] to the working world where they can be applied to those staid marketing tactics and long-held industry-wide mental blocks we repeatedly find ourselves questioning. Although their work is certainly cut out for them, like [...]</description>
		<content:encoded><![CDATA[<p>[...] to the working world where they can be applied to those staid marketing tactics and long-held industry-wide mental blocks we repeatedly find ourselves questioning. Although their work is certainly cut out for them, like [...]</p>
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		<title>By: igirlpower</title>
		<link>http://www.ypulse.com/marketing-to-girl-gamers-try-a-little-subtleness/comment-page-1#comment-7310</link>
		<dc:creator>igirlpower</dc:creator>
		<pubDate>Fri, 23 Oct 2009 21:49:09 +0000</pubDate>
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		<description>Is it lazy marketing or skewed insights that is causing game companies to develop lame, pink, sparkly, blingy, sexy and full of attitude, stereotypical games?  This is the question that haunts brand managers... how can we be sure we&#039;re gaining authentic vs. skewed insights with our research efforts?  The gaming industry may be teaching us all a lesson: we&#039;ve got to be careful about how we analyze responses and insights.  How are these insights generated?  What initiated the discussion?  How authentic were the responses in the first place?  Get those answers before you start evaluating any insights or begin making any decisions about your brand.</description>
		<content:encoded><![CDATA[<p>Is it lazy marketing or skewed insights that is causing game companies to develop lame, pink, sparkly, blingy, sexy and full of attitude, stereotypical games?  This is the question that haunts brand managers&#8230; how can we be sure we're gaining authentic vs. skewed insights with our research efforts?  The gaming industry may be teaching us all a lesson: we've got to be careful about how we analyze responses and insights.  How are these insights generated?  What initiated the discussion?  How authentic were the responses in the first place?  Get those answers before you start evaluating any insights or begin making any decisions about your brand.</p>
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