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	<title>Comments on: Brands To Virtual Worlds: Show Me The [Real] Money</title>
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	<description>Daily news and insight into the Millennial generation for media and marketing professionals</description>
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		<title>By: Sean Ryan</title>
		<link>http://www.ypulse.com/brands-to-virtual-worlds-show-me-the-real-money/comment-page-1#comment-3539</link>
		<dc:creator>Sean Ryan</dc:creator>
		<pubDate>Fri, 20 Feb 2009 00:46:54 +0000</pubDate>
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		<description>As a founder of Meez, and now a consultant at Loki Partners helping sites monetize through virtual goods, I work with brands extensively in virtual worlds.   There is no question that some brands are pulling back on some of their experimental ad budgets, including virtual worlds.  

What doesn&#039;t change is that the usage of virtual worlds is continuing upwards, and if the brands want to reach these millions of users, then they&#039;ll have to work with the virtual communities to establish success metrics, whether it&#039;s brand exposure ones, or actual click metrics.   What&#039;s great about this medium is that it&#039;s graphical, animated and multimedia, meaning it gives key youth brands a wide range of ways to portray their brand attributes vs just a text link in google, so I believe that this medium will become an important part of the a brand&#039;s marketing budget.   The users themselves are all demanding both everyday and aspirational brands to match their personalities, so it&#039;s a good fit for the advertiser.</description>
		<content:encoded><![CDATA[<p>As a founder of Meez, and now a consultant at Loki Partners helping sites monetize through virtual goods, I work with brands extensively in virtual worlds.   There is no question that some brands are pulling back on some of their experimental ad budgets, including virtual worlds.  </p>
<p>What doesn&#8217;t change is that the usage of virtual worlds is continuing upwards, and if the brands want to reach these millions of users, then they&#8217;ll have to work with the virtual communities to establish success metrics, whether it&#8217;s brand exposure ones, or actual click metrics.   What&#8217;s great about this medium is that it&#8217;s graphical, animated and multimedia, meaning it gives key youth brands a wide range of ways to portray their brand attributes vs just a text link in google, so I believe that this medium will become an important part of the a brand&#8217;s marketing budget.   The users themselves are all demanding both everyday and aspirational brands to match their personalities, so it&#8217;s a good fit for the advertiser.</p>
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